Patch Message 17 January 2007

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Verroth
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Patch Message 17 January 2007

Post by Verroth »

January 17th, 2007
_____________________

*** Items ***
- Corrected an issue that would cause some items that were casting player-usable spells to block the player from casting the same spell from their spell book until the item recast time was complete.
- Removed weight from all augments.
- Dyn`leth's Spy Glass will power up faster than before.
- Blessed Dust of Tunare and Blue Diamond Powder now stack up to 100.
- Scarlet Legion Command Stone will now give the correct stats.
- Pouch of Goldfire Ore Dust is now tradable on Firiona Vie.
- Akihiro in Stillmoon now drops items when killed.
- Keikolin`s Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect.
- Goru's Girdle of the Deceased now has Improved Parry IV instead of Improved Parry III.
- Increased the damage on Fleshmelter, Lethar's Maul.
- Ice-Striated Iron Orb should now function properly.
- Corrected an issue that would cause backstab damage to be calculated incorrectly if the weapons base damage was too high.

*** Tribute ***
- Higher ranks of tribute and guild tribute are now available.

*** Tradeskills ***
- Changed lightningbane’s recipe to use the correct thickener.
- Many of the tradeskill items introduced in The Serpent Spine expansion should now show up as "combinable" in the bazaar.

*** Quests & Events ***
- Several of the quests in Ashengate will no longer be blocked by rare spawns.
- Large events in Frostcrypt and Ashengate now yield more tier III spell runes.
- Lorekeeper Fenegar will no longer be giving people diseased fish as a bonus reward for finding lost ancient documents for him. He realized that adventurers don’t really like diseased fish as much as he thought they would. This was an extra reward given out in error. The real reward will still be given out.

*** NPCs ***
- An additional artifact has been found in Direwind that Librarian Hemfar may be interested in.


- The EverQuest Team


About damn time they added higher levels of tribute. Everything else, meh.
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"That was not a train you twunt, that was a challenging pull..."
Vexo
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...

Post by Vexo »

99 general chats opened in outta EQ chat and can't join a single one of them :p And servers still locked of course... but that's a given.

Oh and more tribute wuwu
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Vexo
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,,,

Post by Vexo »

/cheer

Arcstone not on port 33797! But then again, since quite a few of the gfx for items I tried to loot were broken, there'll likely be another patch very very soon. Also, was running 3 accounts and they suddenly crashed. I haven't had an EQ crash (other than the zone lock one) for... well... can't remember having one.
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Vexo
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Post by Vexo »

Good ole EQ. 4 crashes to desktop in a row now. Some of which said ResetDevice() error thing, others which didn't. Wonder if it's just me :p Typical that this happens when Arcstone opens up and I have a night without gf :p
Last edited by Vexo on Thu 18 Jan, 2007 7:06 am, edited 1 time in total.
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Golgolath
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Post by Golgolath »

Try deleting all the DLLs in there and redownloading them?
There are no atheists in a hen house.

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Vexo
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Post by Vexo »

Golgolath wrote:Try deleting all the DLLs in there and redownloading them?
Every .dll in the EQ directory?
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Golgolath
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Post by Golgolath »

Sure why not. Couldn't hurt.

I've gotten corrupt DLL's from the patcher before and fixed them by redownloading
There are no atheists in a hen house.

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Vexo
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Post by Vexo »

Golgolath wrote:Sure why not. Couldn't hurt.

I've gotten corrupt DLL's from the patcher before and fixed them by redownloading
Well, made it into game this time. Which I didn't on 4th try (but did on others). So may have worked.
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Vexo
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Post by Vexo »

Yeah, sorry, I should have waited 5 seconds posting that. Crashed.

Edit: Enough +1's. Wasn't WinEQ either. So, if SOE boards come back up (they're moving them I think?) before I go to bed, I'll post issue there. In any case, unlikely that I'll be able to raid tomorrow.
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Mazia
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Post by Mazia »

/morn good luck with that - my systems came up first time.
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Micahle
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Post by Micahle »

Oooh trib - I can finally go clear all that junk out of my bazmule's bank.
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Mazia
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Post by Mazia »

hehehe - Anyone know what the new limit is?
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Kofn
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Post by Kofn »

The trib cap hasn't been raised. It's just new ranks in trib effects to meet the new level cap of 75.
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Mazia
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Post by Mazia »

Bah :(
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Micahle
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Post by Micahle »

Ohhh. Ah well.
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