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Patch Message 17 January 2007

Posted: Thu 18 Jan, 2007 4:15 am
by Verroth
January 17th, 2007
_____________________

*** Items ***
- Corrected an issue that would cause some items that were casting player-usable spells to block the player from casting the same spell from their spell book until the item recast time was complete.
- Removed weight from all augments.
- Dyn`leth's Spy Glass will power up faster than before.
- Blessed Dust of Tunare and Blue Diamond Powder now stack up to 100.
- Scarlet Legion Command Stone will now give the correct stats.
- Pouch of Goldfire Ore Dust is now tradable on Firiona Vie.
- Akihiro in Stillmoon now drops items when killed.
- Keikolin`s Mindhaze Sleeves now have a chromatic damage focus effect instead of a magic damage focus effect.
- Goru's Girdle of the Deceased now has Improved Parry IV instead of Improved Parry III.
- Increased the damage on Fleshmelter, Lethar's Maul.
- Ice-Striated Iron Orb should now function properly.
- Corrected an issue that would cause backstab damage to be calculated incorrectly if the weapons base damage was too high.

*** Tribute ***
- Higher ranks of tribute and guild tribute are now available.

*** Tradeskills ***
- Changed lightningbane’s recipe to use the correct thickener.
- Many of the tradeskill items introduced in The Serpent Spine expansion should now show up as "combinable" in the bazaar.

*** Quests & Events ***
- Several of the quests in Ashengate will no longer be blocked by rare spawns.
- Large events in Frostcrypt and Ashengate now yield more tier III spell runes.
- Lorekeeper Fenegar will no longer be giving people diseased fish as a bonus reward for finding lost ancient documents for him. He realized that adventurers don’t really like diseased fish as much as he thought they would. This was an extra reward given out in error. The real reward will still be given out.

*** NPCs ***
- An additional artifact has been found in Direwind that Librarian Hemfar may be interested in.


- The EverQuest Team


About damn time they added higher levels of tribute. Everything else, meh.

...

Posted: Thu 18 Jan, 2007 4:23 am
by Vexo
99 general chats opened in outta EQ chat and can't join a single one of them :p And servers still locked of course... but that's a given.

Oh and more tribute wuwu

,,,

Posted: Thu 18 Jan, 2007 6:46 am
by Vexo
/cheer

Arcstone not on port 33797! But then again, since quite a few of the gfx for items I tried to loot were broken, there'll likely be another patch very very soon. Also, was running 3 accounts and they suddenly crashed. I haven't had an EQ crash (other than the zone lock one) for... well... can't remember having one.

...

Posted: Thu 18 Jan, 2007 7:02 am
by Vexo
Good ole EQ. 4 crashes to desktop in a row now. Some of which said ResetDevice() error thing, others which didn't. Wonder if it's just me :p Typical that this happens when Arcstone opens up and I have a night without gf :p

Posted: Thu 18 Jan, 2007 7:05 am
by Golgolath
Try deleting all the DLLs in there and redownloading them?

Posted: Thu 18 Jan, 2007 7:06 am
by Vexo
Golgolath wrote:Try deleting all the DLLs in there and redownloading them?
Every .dll in the EQ directory?

Posted: Thu 18 Jan, 2007 7:07 am
by Golgolath
Sure why not. Couldn't hurt.

I've gotten corrupt DLL's from the patcher before and fixed them by redownloading

Posted: Thu 18 Jan, 2007 7:13 am
by Vexo
Golgolath wrote:Sure why not. Couldn't hurt.

I've gotten corrupt DLL's from the patcher before and fixed them by redownloading
Well, made it into game this time. Which I didn't on 4th try (but did on others). So may have worked.

...

Posted: Thu 18 Jan, 2007 7:14 am
by Vexo
Yeah, sorry, I should have waited 5 seconds posting that. Crashed.

Edit: Enough +1's. Wasn't WinEQ either. So, if SOE boards come back up (they're moving them I think?) before I go to bed, I'll post issue there. In any case, unlikely that I'll be able to raid tomorrow.

Posted: Thu 18 Jan, 2007 10:16 am
by Mazia
/morn good luck with that - my systems came up first time.

Posted: Thu 18 Jan, 2007 10:23 am
by Micahle
Oooh trib - I can finally go clear all that junk out of my bazmule's bank.

Posted: Thu 18 Jan, 2007 10:32 am
by Mazia
hehehe - Anyone know what the new limit is?

Posted: Thu 18 Jan, 2007 10:37 am
by Kofn
The trib cap hasn't been raised. It's just new ranks in trib effects to meet the new level cap of 75.

Posted: Thu 18 Jan, 2007 11:54 am
by Mazia
Bah :(

Posted: Thu 18 Jan, 2007 12:00 pm
by Micahle
Ohhh. Ah well.