*** Items ***
- House of Thule Tier 4 group armor AC was a bit lower than it should have been. It has been raised to the proper level.
- Circle spells such as Guardian Circle I will now only land on players, their pets, and mercenaries.
- The Vicious Rabbit will no longer benefit from AAs that affect swarm pets.
- Changed the focus effect on Recondite Rageblade Gauntlets, Ambiguous Rageblade Gauntlets, and Lucid Rageblade Gauntlets to Bubbling Rage. They were incorrectly using the raid focus effect.
- Items that increase skills now have a cap on how much skill they can increase. For existing items, this cap has been set to be equal to its current effect at maximum level.
*** Quests & Events ***
- The First Creation - Corrected a problem with the raid that could cause some players to crash and prevent the First Creation from leaving a corpse.
*** Spells ***
- Bard - Decreased the damage added by Lyrin's Psalm of Potency slightly but added the ability to affect both fire and magic DoT spells.
- Beastlord - Lowered each rank of Focus of Emiq by one HP so it will no longer overwrite Exigent Focusing.
- Beastlord - The positive and negative effects of Nevir's Aggression and Nevir's Protection have been increased.
- Berserker - Shared Bloodlust and Shared Brutality now share a timer.
- Magician - Spear of Magma has been increased in damage but will be less efficient.
- Monk - Drunken Monkey Style should no longer interfere with other combat abilities.
- Necromancer - Moved Ninavero's Swift Lifedraw to its own timer.
- Rogue - Increased the backstab damage done by Battery.
- Shaman - Idols of Malos are now less intrusive.
*** NPC ***
- Translocator Narrik should now have better aim if you ask him for assistance in travelling to Butcherblock Mountains.
- Bindral Argaff in Plane of Knowledge will now accept the Madness of Stomple item.
- Mooto in Al'Kabor's Nightmare should now be less elusive.
- The Summoned Tribute Master is now available to veterans of at least 13 years.
*** AA ***
- Removed the illusion component of many AA based form changing abilities/buffs. The stat/effect bonus is unchanged. The illusions are planned to be added as separate triggered spells in an upcoming update. The affected abilities are:
- - Beastlord - Bestial Alignment
- - Beastlord - Pact of the Wurine
- - Necromancer - Gift of the Grave
- - Ranger - Guardian of the Forest
- - Ranger - Group Guardian of the Forest
- - Shaman - Group Pact of the Wolf
- - Shaman - Rabid Bear
- - Shadowknight - Visage of Death
- Beastlord - Bestial Bloodrage and Divine Companion Aura no longer have a timer conflict.
- Beastlord - Reduced the reuse timer on Diminutive Companion to 1 second.
- Cleric - Purify Soul no longer shares the timer with Group Purify Soul.
- Druid - Fixed a bug with Nature's Fury that was allowing druids to remove the detrimental aspect of the ability.
- Enchanter - Mental Contortion should now (correctly) debuff all weapon skills instead of just 1hb.
- Enchanter - Phantasmic Reflex should no longer conflict with Cleric's Vie line or Shining Rampart. The damage absorbed has also been increased slightly.
- Enchanter - Beguiler's Banishment and Directed Banishment root effects should no longer conflict with Ranger's Flusterbolt line.
- Enchanter - Edict of Command's new ranks are now available for purchase.
- Magician - Increased the min/max damage bonus for Fire Core starting with Rank 2 scaling up to Rank 5.
- Necromancer - Embalmer's Carapace and Dead Man Floating will no longer have conflicting refresh timers.
- Rogue - Precision has been restructured to actually function the way it was intended now, noticeably increasing backstab accuracy. You may begin rejoicing!
- Wizard - Cryomantic Snare will no longer bypass run speed immunities.
- Wizard - Acute Focus of Arcanum should now correctly focus spells up to level 90.
- Wizard - Third Spire of Arcanum Rk 3 should now correctly focus spells up to level 90.
*** Progression Servers ***
- Iksar Warrior-only equipment will not drop in the Plane of Hate on Progression servers until Kunark is available.
- Opal H'Rugla in Neriak is now available on Progression servers.
- The Bloodsaber Defiler's head will now drop on Progression servers.
*** Miscellaneous ***
- Fixed a server time out issue with certain container items.
- Tweaked server code to better handle load.
- Fixed a problem that occurred when transferring a plot to someone already on the access list for the plot (the new owner would be locked out).
- Fixed an animation issue when certain mounts were in full gallop.
- Fixed an issue where some data was not properly appearing on the Welcome Screen.
- The "My Plot" search will now only show what you actually own instead of everyone with a similar name as you.
- Fixed an issue that caused some textures that had been down-sampled to never be up-sampled again even when they came within the up-sampling distance.
- Fixed a problem related to texture time-outs always using the far time timeout value, causing them to timeout much faster than they should have.
- Fixed a grouping issue with players changing their names.
*** UI ***
- The Marketplace now has a preview tab so you can instantly preview the items.
- Fixed some crash issues when using a custom UI that doesn't have the "MKPW_Subwindows" element in the Marketplace window.
- Fixed a bug that was causing certain windows to not properly resize when inside tab windows.
- Fixed a bunch of display issues regarding lighting, scaling, and camera angles with the preview window.
- Fixed a bug where the item window wasn't properly displaying the skill mod stat for blunt weapons.
- Fixed a resizing bug where if a window was resized to smaller than its min size during a single cursor move (or to larger than its max size), then no resizing would be done, rather than it being resized to the min/max size. It will now be resized to the min/max size in that situation.
- Changed -
EQUI_Animations.xml
EQUI_MarketplaceWnd.xml
EQUI_Templates.xml
- The EverQuest Team
Game Update Notes - May 25, 2011
Moderator: Officers
That one confused me also. I'm wodering if they mean the dodge +8% aug etc?Jarinu wrote:- Items that increase skills now have a cap on how much skill they can increase. For existing items, this cap has been set to be equal to its current effect at maximum level.
What does this mean exactly?
Tribute master veteran AA is kind of handy
Either way their wording leaves something to be desired.
This one for me looks interesting;
- Monk - Drunken Monkey Style should no longer interfere with other combat abilities.
I'm hoping what it means is that I can now click Drunken Monkey while a combat discipline is already running (previously you couldn't) which means Monks will all of a sudden go from 20k DPS on burns to well above 30k. I'm really hoping that's what they did.
Sorry Sab,
This is taken from the Munkey boards:
Figured I'd give everyone a heads up.
We're getting significantly nerfed with this next patch. Although you can argue that this is a "fix" Drunken Monkey Style has been working this way since it was first implemented. It is still a crushing hit to our DPS, I am not looking forward to this at all.
With the next patch Drunken Monkey Style will have a hard 30 second re-use timer, and it will share a timer with Cloud of Fists and Vigorous Shuriken, meaning they will be locked out as well if you want to use DMS at all.
Was fun while it lasted, I guess we're going to be back to being a subpar DPS class.
This is taken from the Munkey boards:
Figured I'd give everyone a heads up.
We're getting significantly nerfed with this next patch. Although you can argue that this is a "fix" Drunken Monkey Style has been working this way since it was first implemented. It is still a crushing hit to our DPS, I am not looking forward to this at all.
With the next patch Drunken Monkey Style will have a hard 30 second re-use timer, and it will share a timer with Cloud of Fists and Vigorous Shuriken, meaning they will be locked out as well if you want to use DMS at all.
Was fun while it lasted, I guess we're going to be back to being a subpar DPS class.
This means if it gives plus 40 dodge now, it will only gives that much in the future and will not be scalable like it is currently. The cap number wil be mentioned on it I believe.Saburo wrote:That one confused me also. I'm wodering if they mean the dodge +8% aug etc?Jarinu wrote:- Items that increase skills now have a cap on how much skill they can increase. For existing items, this cap has been set to be equal to its current effect at maximum level.
What does this mean exactly?
Tribute master veteran AA is kind of handy
EXPLETIVE mother EXPLETIVE Sony you EXPLETIVE EXPLETIVEsucking EXPLETIVE.Kimosavi wrote:Yeh DM is shit now being on the same timer as Cloud and Vig Shuriken. Its definitely a DPS drop for monks and not by a little bit either if preliminary parses are a guide.
It also has an initial endurance cost AND an upkeep now. It eats endurance more than it did before