EverQuest Melee System Enhancement Details Released

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Kathodos
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EverQuest Melee System Enhancement Details Released

Post by Kathodos »

Hey all. Thought you might be interested in this. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>Source: <!--EZCODE LINK START--><a href="http://eqlive.station.sony.com/communit ... p?id=59510" target="top">EQLive > Developers' Corner > EverQuest Chat on November 24th at 6:00pm - 7:00pm pacific time. Melee System Enhancements!</a><!--EZCODE LINK END--><!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr><!--EZCODE BOLD START--><strong>EverQuest Chat on November 24th at 6:00pm - 7:00pm pacific time. Melee System Enhancements!</strong><!--EZCODE BOLD END--><br><br>You've been asking for them and now we're ready to discuss them. We're taking a big departure from what many of you are used to when it comes to combat. With that in mind, here is a brief summary of these exciting enhancements to better help you target your questions to us during the live chat. Don't worry if you miss the chat, we'll post the logs on EverQuestLive.com<!--EZCODE LIST START--><ul><li>Increase the contributions melee classes provide in a group setting</li><li>Address the current deficit between the pure melee classes and other classes</li><li>Add more depth and potential for skilled play to melee combat</li><li>Provide a system that encourages attentiveness and decision-making skills, without focusing heavily on twitch gameplay</li></ul><!--EZCODE LIST END--><br><!--EZCODE BOLD START--><strong>Take advantage of an opponent's weakness. See an opening, strike home for the kill!</strong><!--EZCODE BOLD END--><br><br>Monks, Rogues and Warriors will gain the ability to recognize certain weaknesses in an opponent's defense. These "Openings" will be a variety of types and can occur based on several different situations during combat. Be quick though, an opening will not present itself for long. Strike quick with a new combat skill once your character recognizes an opening. These new combat skills are being designed just for this combat system revision. Using and maintaining these skills expends the character's Endurance (a new statistic, calculated from the character's basic stats).<br><br><br>Here's a combat example:<br><br>A warrior is serving as the tank for his group, standing in front of a goblin. While battling the goblin, the warrior makes an exceptional parry and is presented with an opening. An indicator appears with the "opening icon" and the word "Parry" next to it (this information also appears in the chat window).<br><br>Now is his opportunity to strike back after the exceptional parry! Only certain combat skills can be used to react to a parry opening. Other types of openings will allow the use of other skills. Some skills may be usable in response to more than one type of opening. Also, your position in relation to the target can change the effectiveness of certain skills.<br><br>In this case, our warrior knows that he can use one of three combat skills, each having some merit. One might stun the target, one might increase the hate generated by the warrior for a few rounds, and one might make it easier for everyone to hit the NPC.<br><br>In this case, our warrior elects to try to stun the goblin. He presses the appropriate button and luck smiles upon him as he successfully executes the strike, leaving the goblin standing dumbly for a combat round.<br><br><br><!--EZCODE BOLD START--><strong>Increasing Your Endurance and Learning New Skills</strong><!--EZCODE BOLD END--><!--EZCODE LIST START--><ul><li>Increase Endurance by increasing attributes or by acquiring special items that directly increase your Endurance pool</li><li>Find tomes or instructions manuals and take them to specific trainers to learn new skills</li><li>Choose your skills from skill categories (such as Tactical) containing skills focused to a purpose</li><li>Most openings are available only to a single character, but some are available to all nearby characters</li><li>Disciplines will be transferred to this new system</li><li>Existing Discipline timers will be reviewed, and several will probably be set to their own timer</li><li>Disciplines will require an Endurance cost</li><li>Hybrids will receive a limited Endurance pool for their disciplines</li></ul><!--EZCODE LIST END--><br>There will be other changes as well. Keep your eyes on the Test server and our update messages for more details as we move forward.<br><br>This new system is much more flexible than the existing disciplines. It will be relatively easy to add new combat skills, as well as new skills that are not limited to openings. This system creates the possibility for tremendous enhancement in the future, allowing groups a large number of options when it comes to melee combat.<br><br>Talk to you in the Live Chat!<br><br>Alan<hr></blockquote><!--EZCODE QUOTE END--> <p></p><i>Edited by: <A HREF=http://pub55.ezboard.com/bwreckingcrew5 ... athodos</A> at: 11/19/03 3:46 pm<br></i>
Boppin
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Re: EverQeust Melee System Enhancement Details Released

Post by Boppin »

You have succesfully pick-poketed "Combat Manoeuvers" from "DAoC/Shadowbane" !<br><br><br><!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <p></p><i></i>
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Scattrick
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Re: EverQeust Melee System Enhancement Details Released

Post by Scattrick »

<!--EZCODE QUOTE START--><blockquote><strong><em>Quote:</em></strong><hr>* Increase Endurance by increasing attributes or by acquiring special items that directly increase your Endurance pool<hr></blockquote><!--EZCODE QUOTE END--><br><br>Hello FFXI <p><!--EZCODE FONT START--><span style="font-size:xx-small;">The Flake</span><!--EZCODE FONT END--><br><!--EZCODE HR START--><hr /><!--EZCODE HR END--><br><!--EZCODE FONT START--><span style="font-size:xx-small;">"A good friend will come and bail you out of jail, but a true friend <br>will be sitting next to you saying, "That was f&%king awesome."</span><!--EZCODE FONT END--></p><i></i>
corlag
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Re: EverQeust Melee System Enhancement Details Released

Post by corlag »

Hi folks, we just wanted to let you know that we've lost the ability to think for ourselves and are looking at other games to steal their ideas and try to spice up our old game that will be doomed as soon as the new wave hits store shelves this spring/winter. thank you for being so loyal to us over the past 5+ years. We regret to inform you that due to the increased retarded expenses of our development team will cost you more money per month from here on in. Enjoy the updates and we look forward to ripping... err server you in the near future.<br><br>Your failing SOE dev. team<br><br>Narff Splarts <retired n00b> <p></p><i></i>
Thoraf
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Re: EverQeust Melee System Enhancement Details Released

Post by Thoraf »

That sounds kinda sucky to be honest. Glad I'm a caster. <p><!--EZCODE LINK START--><a href="http://www.magelo.com/eq_view_profile.html?num=90771" target="top">Thoraf</a><!--EZCODE LINK END--></p><i></i>
Arcanum
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Re: EverQeust Melee System Enhancement Details Released

Post by Arcanum »

well it does mean they can do something other than hit attack and go get a coffee <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <br><br>it won't subtract from current, so if it adds 10% damage, a stun and/or mob ac debuff ... well bonus ... and a little more variation in attack + taunt/bash ...<br><br>and good warriors/rogue/monks will be even more noticiably better than crap ones ...<br><br>I'm not sure what melees were expecting ? but they shouldn't have been holding thier breath ...<br><br>-<br>Arcanum <p></p><i></i>
Ephyr
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Re: EverQeust Melee System Enhancement Details Released

Post by Ephyr »

Lol...<br><br>who has time to go get coffee when: <br><br>1. Curt is yelling...."Dammit Balance....this is crap..."<br><br>2. Scrub is yelling "move move move"...<br><br>and <br><br>3. Im trying to get in on Lev's MTs and cybors????<br><br>-Ephyr <p></p><i></i>
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Temvardar
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Re: EverQeust Melee System Enhancement Details Released

Post by Temvardar »

The question is, will the male warriors be able to hit the G-Spot on the female mobs? and if so what should the effect be? <!--EZCODE EMOTICON START :eek --><img src=http://www.ezboard.com/images/emoticons/eek.gif ALT=":eek"><!--EZCODE EMOTICON END--> <p><!--EZCODE LINK START--><a href="http://www.magelo.com/eq_view_profile.html?num=286038" target="top">Lord Hunter Temvardar Silverwolf</a><!--EZCODE LINK END--><br><!--EZCODE IMAGE START--><img src="http://users.bigpond.net.au/silverwolf/silverwolf.jpg" style="border:0;"/><!--EZCODE IMAGE END--><br>65 Forest Stalker of Karana<br><!--EZCODE LINK START--><a href="http://pub55.ezboard.com/bwreckingcrew54628" target="top">Proud member of Wreckers</a><!--EZCODE LINK END--><br><!--EZCODE LINK START--><a href="http://shadowedblade.com" target="top"> Proud former member of Lords of Shadowed Blade</a><!--EZCODE LINK END--> </p><i></i>
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Elierra
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Re: EverQeust Melee System Enhancement Details Released

Post by Elierra »

I suppose that would depend on how big your weapon is. Yes I know, we've had this discussion before. <!--EZCODE EMOTICON START :) --><img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"><!--EZCODE EMOTICON END--> <p></p><i></i>
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Phantomwalker
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Re: EverQeust Melee System Enhancement Details Released

Post by Phantomwalker »

- Disciplines will require an Endurance cost<br> - Hybrids will receive a limited Endurance pool for their disciplines<br><br>I'm not so sure I like this idea much... Anyone else think this is a clever way for them to nerf dps and what not? *sigh*<br><br><br>PW<br> <p></p><i></i>
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Elierra
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Re: EverQeust Melee System Enhancement Details Released

Post by Elierra »

I don't care where they got the idea. I think is sounds kind of neat. I look foreward to anything that adds some dpeth to pure melee. Some fun to do while I'm slumming with the other melees.<br><br>"Existing discipline timers will be reviwed" Woo hoo Trueshot on an 8 minute timer! <p></p><i>Edited by: <A HREF=http://pub55.ezboard.com/bwreckingcrew5 ... Elierra</A> at: 11/20/03 6:57 pm<br></i>
Spongebob 01
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Re: EverQeust Melee System Enhancement Details Released

Post by Spongebob 01 »

I think this would add an extra element to duelling, I welcome this new addition... woop di doo dah! <!--EZCODE EMOTICON START 8o --><img src=http://www.ezboard.com/images/emoticons/nerd.gif ALT="8o"><!--EZCODE EMOTICON END--> <p><!--EZCODE CENTER START--><div style="text-align:center"><!--EZCODE IMAGE START--><img src="http://www.battle.net/war3/images/neutr ... <!--EZCODE IMAGE END-->&nbsp &nbsp &nbsp &nbsp <!--EZCODE IMAGE START--><img src="http://www.battle.net/war3/images/neutr ... <!--EZCODE IMAGE END-->&nbsp &nbsp &nbsp &nbsp <!--EZCODE IMAGE START--><img src="http://www.battle.net/war3/images/neutr ... <!--EZCODE IMAGE END--><!--EZCODE BR START-->
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Phantomwalker
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Re: EverQeust Melee System Enhancement Details Released

Post by Phantomwalker »

8 minutes... Or 80 minutes :0p Re-evaluate doesn't necissarily mean that their going to lower the time... they may add something else and make trueshot very long timer... :0p Who knows...<br><br>PW <p></p><i></i>
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