Re-invite me already, sick of being without guild tag yet again.Mordi wrote:Hey, this is Mordi for those who remember .
Weird what you find when you search for "Cold Fury Quellious" on Google .
I'm currently playing WoW mostly on Frostmourne server as one of Morbink/Minibink/Mistbink... basically anything with "bink" in it's name is probably me or my wife .
Love from Knobbins the missing bard (Druvtal - where the hell did you transfer my character? I had an active account with no characters to be found on any server! )
Damn, every guild needed a crusty old bastard and he was CF's. I know where he worked but havent seen him there for a whilebiliy wrote:Nope not a squeak
Bit of an odd question, but does anyone still have any details of CF's old DKP system? I remember the general functions and process, but not quite the specifics, always thought it was the best I have ever seen.
Wasnt there a set pool of points, if a person joined the guild they had a starting balance or something like that? When they left points were deducted or redistributed?Jowdii wrote:There were forumlus used to calculate the cost of an item (up to 20 points max if i recall correctly)
Person with the highest attendance / balance would win.
The amount paid was then distributed to the toons in attendance.
My memory is a bit hazy on the finer details
I recall well if no points were spent then no one earned anything and there were no discounts or cheap loot, either spend the points or it was destroyed/banked where appropriate and sometimes people were forced to take some loot if they were seen to be holding out for one item to the detriment of the guild.
I wish I could remember more about it, most DKP systems I have seen in games before and since are always pretty weak and easy to manipulate, the most important part of the old CF one was if no one paid, then the loot was destroyed making sure no one got anything for free no matter who you were.
I am not sure its a very popular model, but definitely one of the most fair for the greater community of the guild imo
If anyone else remembers more specifics I am keen to hear them!
I used to run the DKP system (until I passed it on to Atheos, from memory) - I have it all backed up and on my machine somewhere.... But yeah, the system was called "Points In Points Out". You had 50 points when you joined the guild and points got distributed to all those who were on a raid for the value of the item bought. Items had predetermined values (a contentious element) and there was no auction - whoever had to most points and wanted the item simply won it. Theory was everyone would always average 50 DKP... I believe this got abused a few times (DKP bonus which happened once or twice which caused us to invent a guild character to hold the deficit) where the average ended up not being exactly 50 and I'd have to rebalance the DKP and make everyone annoyed that they'd lose DKP... fun times! When people left their DKP surplus or deficit would have redistributed to the active player base... (I remember people getting shitty about this from time to time too) I also remember the DKP hoarders - they used to be quite the imposing force for new members who had bugger all hope of getting the best most shiney items.Bit of an odd question, but does anyone still have any details of CF's old DKP system? I remember the general functions and process, but not quite the specifics, always thought it was the best I have ever seen.
Oh, I know a few people have asked with Druv is - well, he and I set up a company (pretty cool when you consider we met playing EQ1) and we've been working for that for over 10 years
Ok, enough from me...